"Welcome,
Executor! It's the year 117 After Earth and you have a very important
mission. You were awakened to lead the Cell, a secret taskforce
assembled to counter the threat of the STROL mutant invasion. Take
command of your squad to fight the mutants and find a cure to the virus
that threatens to end mankind." For the sequel to
the best-selling The Red Solstice,
I play protagonist Executor Ryan and reprise the role of Grunt from Solstice Chronicles: M.I.A.
Rune II is described by
developers Studio 369 as "a tale of betrayal, rebirth, and revenge"- a
fitting allegory for the game's well-documented development troubles
and for the bleak scenario facing the deities of Midgard. I play the
mighty Norse god Heimdall with the rumble of wounded dignity, a
respected figure brought low by Loki's deception, and coming to terms
with a complete loss of control that prompts a desperate eleventh hour
move: resurrecting a mortal champion to act in his stead. As well as
providing voiceover for various Rune
II trailers, I also produced
placeholder dialogue for the Gods Odin, Thor and Loki at various stages
of the game's production.
From
what I heard and experienced during my tour, the voice acting is
nothing short of amazing.
-The Nerd Stash
The
voice acting additions, combat improvements, more focused questlines
and Action RPG feel for the most part, work wonderfully. -Game Tyrant
“H.P.
Lovecraft meets Cyberpunk. Delve deep into a dystopian world and
investigate what is happening to you and your friends in a domed city.
Solve puzzles, hack systems and plug in to explore other dimensions.
Discover a truth that might tear apart your sanity and question your
very existence.” In Stormling
Studios' Transient,
I portray protagonist Randolph Carter, an outlaw hacker-for-hire who
accidentally stumbles across a terrifying truth. I played Carter like
his augmented world is always a few decibels too loud, leading to a
constant low-key migraine that brings his voice to a hush. This lends
itself naturally to the understated protagonists of Tech-Noir classics
like Blade Runner and Dark City.
The
eerie voice acting overlaid with Bioshock-esque atmosphere prompting
the player to enter their own memories has me hyped to jack in to the
matrix and inject this game directly into my brain. It’s gritty and
beautiful at the same time.
-Akupara Games The game is fully voice-acted
with solid performances.
-PC
Invasion Excellent
work has been done in the performance of the dialogues and the general
voice acting, as well as in the music where cold synths of a future
dystopia intertwine with Oriental melodies forgotten in time, and
provide an air of mystery.
-Ragequit GR Transient also has great voice
acting for all of its major characters.
-Monster Vine
“Beautiful
Desolation is a 2D isometric adventure game set in the distant future.
Explore a post-apocalyptic landscape, solve puzzles, meet new friends
and make powerful enemies, mediate conflicts and fight for your life as
you unravel the secrets of the world around you.” Set
in a future South African landscape, The Brotherhood's Beautiful
Desolation focuses on two estranged brothers ripped from their original
timeline, looking for a way back home. I play four supporting roles.
Atum is a zombified drunk whose brain has been commandeered by a
worm-like parasite called the Fley. Driven to physical ruin, the host's
final stop is an obscure tavern where he encounters player-character
Mark Leslie (Julian
Casey, Assassin's Creed, Far Cry).
For
the performance, I wanted a disparity between the voice of host and
parasite to give the impression of two minds in one body. The host is
soused, giddy, even promiscuous (and yes Chris, I did have a few shandies for the role,
I'm method like that!). The parasite is harsh, desperate,
throttled and always in danger of losing control. I
also played zealot-cum-barkeep Bra' Bones, a Cockney publican with a
glint in his remaining eye. Grave, a mechanical warrior poet I played
as a well-spoken Stratford thespian, which I think creates an
interesting dissonance next to his formidable physicality. Finally,
there is the chronically depressed creature Narchee: a disembodied
human skull effectively enslaved by drones that force him to act as
their topographer.
The brilliant Ryan Cooper
(you’ll remember from STASIS and CAYNE), and his brother Glen are on
the cast.
-Christopher Bischoff, The Brotherhood
The game has a talented cast of voice actors. Known names like Julian
Casey, Sarah Williams, and Ryan and Glen Cooper help bring the
characters of Beautiful Desolation to life. -Keen Gamer
The game relies on choice dialogue which is done by descriptive text
within talk boxes, but is also accompanied by some talented voice
actors. -The Koalition
Each [character] is brought to life with voices that express these
ranges of emotions brilliantly and make each conversation have an
impact on the story and how you feel about it. -Thumb Culture
“Ancestors
Legacy is a squad-based real time strategy with a strong focus on
tactics. Inspired by medieval European history, it brings to life four
different nations and their conflicts, usually solved by war.” I play the first
King of Poland, Boleslav
the Brave, and the bloodthirsty Viking Truvor;
both men are driven by a ruthless, unrelenting aggression. The
character performances were wrapped in (physically exhausting) live
sessions.
Storytelling is done with
elaborate images that portray great emotion, along with intense voice
acting. This really draws the player into the action, making you
another member of the squad, not just a person behind the keyboard.
-Gaming
Lyfe
The music and voice acting were
all great, I didn’t cringe at any accents or feel like they hired cheap
voice actors throughout the Viking campaigns. -Game Pitt
The game has amazing voice
acting, and it really stood out in all the individual stories. Each
historical event was well told, always engaging, and never felt dull.
In my opinion, the narrative was also very well-paced. -Lords of Gaming
Tapestry-like cutscenes,
intriguing storylines based on historical events and solid voice acting
all round. -VG Almanac
“Battle
for survival against waves of Martian mutants in this tactical shooter.
Using the skills of your drone companion, make fight-or-flight
decisions that drastically alter the threats you face. Will your
choices lead you to freedom... or your doom?” After voicing the
trailer for Red Solstice,
I was asked by developers Ironward
to return for Solstice Chronicles:
M.I.A. I play the sole surviving corporate marine caught deep
behind enemy lines, whose only hope for survival lies in an unlikely
alliance with a rebel drone (Fran McClellan).
Surprisingly, the developers
have already managed to include some great voice acting, which is a
positive sign. -Keen Gamer
Now, there are cutscenes that
introduce your character, as well as some exceptional art and voice
acting. -Esports Edition
In
the Winter of 2016, I travelled to the chilly Old Post Office deep in
the Arthurian land of Tintagel, for a University of Falmouth production of The Highwayman, based on the 1906 poem by Alfred Noyes. I portray the narrator
who bears grim witness to a treacherous tryst. Director Oliver Chater
and Producer Henry Isaksen invited me on board after their successful Kickstarter campaign, and to return to the
University for additional ADR work. Highlights
include chewing the fat with Poldark
and Doc Martin stalwart Rory Wilton, enjoying the splendid National Trust building for the day, and working
with a vibrant young crew. The
Highwayman was entered into The
National Film Festival for Talented Youth among others, and Ben
Sutcliffe's excellent score took the runner-up spot at the 2017 LA
Shorts awards.
“Private
Ranulph Kinny swears his Mongoose- an eight foot-tall powered armor
suit- is trying to kill him. Even his sergeant is acting paranoid,
invoking the Saints and keeping the platoon battle-ready, just in case.
Everything changes when a mysterious broadcast blankets the city and
triggers an all-out civil war. Now, Kinny and his power-suited platoon
fight for survival as their city crumbles around them. Welcome,
Brigador.” I took on the
mammoth task of turning Brad Buckmaster's 2016 novel Brigador into an 7-hour audiobook, serving as a
companion story to the video
game of the same name. It was the first audiobook to release on
Steam, with a 100% user rating and a 4.8/5 rating on Audible. For the performance, I
honed what I facetiously call my "Sean Bean" voice. It has become
something of a running joke in my household that my performances are
often met with comparisons to the world's most famous Sheffield United
fan, even when I'm actively trying to avoid them... The
rustic aspect of a Northern English voice seemed appropriate for this
visceral military tale (as well as
being an accent I could hold for 80,000 words). The challenge
came in demarcating the characters from the narration. At one point, I
was speaking in a coarsened Northern accent to interpret the grizzled
Sergeant Koenig, then a mocking impersonation of it from his own
subordinates! The Spacer faction is non-terrestrial, mostly cruel, cold
and snobbish. For the marooned Spacer Pilot, I took inspiration from Twin Peaks' The
Man from Another Place, and Gman
from the Half-Life series,
emphasising the wrong words and an unsettling cadence, like he is a
chameleon merely passing for human.
Enter Ryan Cooper, who did an
equally impeccable job on giving voice to Brad [Buckmaster]’s writing. -Hugh Monahan, Stellar Jockeys
I usually loathe military /
tactical driven sci-fi, but between the fleshed out world of Solo
Nobre, Brad Buckmaster's excellent writing, and the sublime narration
talent of Ryan Cooper, I can't help but fall in love with this book. -Audible Review
The big surprise came in the form of Brad Buckmaster's Brigador
novel and subsequent audiobook, narrated wonderfully by Ryan Cooper. -Permanent Beta
The narrator does a stellar job
throughout, with his performance being able to describe the one
battlefield multiple times, but subtlely altering his tone to emphasize
each soldier's perspective. -Audible Review
“In
the distant future, aboard a seemingly abandoned spacecraft, John
Maracheck awakes from stasis. He must push himself to new physical and
emotional limits and unravel the mysteries around him. John is in
tremendous pain, his wife and daughter are missing, and time is running
out as the Groomlake plunges further into the swirling blue methane
clouds of Neptune...” Stasis is the acclaimed debut title
of South African siblings Christopher and Nicolas Bischoff, aka The
Brotherhood. The game was credited with breathing new life into the
point-and-click adventure genre. Rock, Paper, Shotgun said, “Stasis punches so far
above its weight that I almost can’t believe it exists.” Destructoid said, “There are scenes in Stasis, especially towards the end
of the game, that I'm not sure I'll ever forget.” I
play the beleaguered protagonist, a teacher whose ship is waylaid by
the unscrupulous Cayne Corporation en route to a family vacation on the
moon of Titan. I portrayed John as the 'every-man', but with a softness
born of a privileged lifestyle- such a holiday must surely be above the
pay grade of most.
To Rafael Serrato of Bit Cultures, I spoke at length about my
preparation for the performance: “It is important to internalise the
character, reflect on the themes of the story and how the characters
attract and oppose each other. Family is the central theme of Stasis,
and all three lead characters symbolise this in their own way. John has
an arc, which I look for in characters. It was vital that he be
vulnerable, uncertain and slow to harden to the horror. If the player
can connect with the character, they then consider the uncomfortable
question: how would I cope in this situation? That is the essence of
great horrors, they shine a light on our own lives.”
Kim at Later Levels asked for my thoughts on the game and
its developers, The Brotherhood: “I was an early-bug tester and a beta
Kickstarter backer, so I played it a couple of times before release.
For a one-man development, Stasis is a minor miracle really, and serves
as inspiration to other small teams. It has been spoken about in the
same breath as peers like SOMA, which had several team members with
years of experience between them. The game has a timeless quality and
won’t really age in years to come. Chris should be very proud of what
he has achieved."
Ryan is such an amazing artist
to work with that I find it hard to imagine a project that he wouldn’t
be involved with. -Chris Bischoff, The Brotherhood
You have to clamber into the
machine and operate on yourself in
excruciating detail. Props to John's voice actor, who emits many, many
convincingly tortured noises. -Forbes
John's rage, his naked horror is
perfectly conveyed by the
well-motivated English voice actor. -PC Games (Germany)
I have never heard a videogame
character sound so vulnerable and human
[...] It's better than a lot of VO work in some AAA games out there
[...] A great deal of the game's intensity is a result of Ryan Cooper's
performance. -Grimbeard Diaries
The player-character [John
Maracheck] is well developed, in part thanks to some fantastic voice
acting. -Game
Rant
"[Cooper]'s performance in
Stasis is excellent and reflects the dark
atmosphere perfectly. [...] Whether John is screaming in pain or
catching his breath from shock, his voice work captures these heavy,
extreme moments greatly. -Bit Cultures
The story is engaging and the
voice acting remains top-notch throughout.
-Flickering Myth
In terms of characters, the game
is almost entirely carried by John,
masterfully voiced by Ryan Cooper, who perfectly descends into the role
and is able to convey anguish with every sentence he utters.
-Adventure's Planet (Italy)
“In this grim return to the Stasis
universe, expectant protagonist,
Hadley, wakes up in a facility. Where is she? Why is she there? And,
why do they want her baby? Help panicked and anxious Hadley find her
feet and brave stomach-churning situations to break free, by solving
puzzles in this free horror adventure game. Each step will uncover
colorful character stories as you help Hadley find her way out…"
In
January 2017, The Brotherhood released a free DLC chapter to the Stasis story, called CAYNE.
I played two supporting characters, the
nameless man who assists protagonist Hadley (Sarah Anne Williams,
Skullgirls, League of Legends) from an unseen location, and
Danie
Boland- a vulgar engineer who comes to realise he won't be walking out
of the facility.
The
Old City: Leviathan is described as "an experiment in
first-person
exploration that focuses entirely on story. All that exists is you and
the world. Set in a decaying city from a civilization long past, The
Old City: Leviathan puts the player in the shoes of a sewer
dwelling
isolationist." The Washington Post described the game as an “experiment
in literary gaming.“ Known colloquially as a 'walking simulator', the
game is my first major credit as a voice actor; I played the
protagonist (and sole character)
Jonah.
I discussed my experiences in a 2015 interview with Rafael Serrato of Bit Cultures: “It was here I understood the
responsibility of the voice
artist, in co-ordination with the devs, to form a fleshed-out character
that will engage the audience. There was a theatricality in Jonah’s
dialogue, so I interpreted him as a worn-down actor of sorts. How many
times has he approached that specific brick arch and launched into the
same over-rehearsed soliloquy? For how long has he been shambling that
facility like a ghost caught in a self-imposed cycle? Surely way before
the player arrived. There is a subtle horror to the role.“
To Kim of Later Levels, I went into more detail about the
challenges of
the role: “Getting into the head space of someone who has spent too
much time alone, but has a keen philosophical mind and forms these
unique insights into the meaning of life. He comes from a very
different place to the average person and therein lay the challenge of
making him relatable. “I
put Jonah into terms I could understand, as an actor of sorts. More
specifically, someone whose life has become an act, who created
Leviathan to avoid the pain of the unknown. Maybe we all create our own
personal Leviathan as we get older. Jonah’s life views become his
lines, rehearsed to the point of banality, the theatrical pauses more
deliberate with the years. Only when he is exposed to the uncertain
does the child in him break out. Jonah manages to rekindle a deep ember
of childlike curiosity that helps him get off his ass and leave his
self-imposed prison.“
The lone voice actor does fine
work, carrying the game emotionally and sounding convincingly detached
from reality. -Adventure Gamers
Quality voice acting and a
haunting soundtrack that matches the
melancholic atmosphere of the game. [...] The actor providing the voice
for the protagonist did a very good job of making the soliloquies sound
convincing. -Game Ramble
Ryan Cooper, the narrator, also
does some of the best voice acting I
have ever heard. -Lair of the Wolf Dragon Another title in the growing
walking simulator genre
that combines beautiful graphics and great voice over work into a
readily playable title. -The Refined Geek
I found [Cooper] to be rather
excellent. [...] As I continued, as more
and more was uncovered, the game's narrative began to take hold, and I
really have to say for that, I think the voice is excellent. -Angry
Centaur Gaming
The graphics are great, the
sound and voice acting are phenomenal.
-Metal Arcade