Send me an emailIMDbTwitterYouTube Mobile-Friendly SiteResume

Richard Mansfield, Blackfield Entertainment Ryan is one of the most professional voice artists I have worked with, comparable to some of the best I've worked with at Cartoon Network, as his intuition and experience lets him pull from popular material to refine his performance into one that can fit any character. His talent gives the performance a range of options to work with. His refined instincts, his broad range, and his nuanced delivery makes directing his performance incredibly rewarding. The hard work he puts in shows in the final product, and he's easily top of my list for any new role. -Richard Mansfield, Blackfield Entertainment
Matt White, Old Moon Ryan is an incredible character actor. Rarely have I seen such range and creativity from anyone I've worked with, making him a wonderful asset to any project. I look forward to working with him more in the future. [...] You're a swiss army knife, ha ha ha! You did great work. -Matt White, Old Moon
Stellar Jockeys Ryan Cooper is equal parts gracious and talented, a rare gift in a collaborator. The first time we heard his voice, we knew immediately that we wanted to work with him. That instinct has proven correct over and over. Nearly a decade of collaboration and two full audiobooks later, Ryan continues to surprise and impress us. His vocal range and nuance, the hard work he puts in to ground his performances are extraordinary. He's the first man we call for any project. -Jack and Hugh Monahan, Stellar Jockeys
Adam Lehenbauer, Forteller Games With Ryan, all of the professionalism, skill and creativity are intertwined like a finely-laced orchestral piece. You will never wonder what the character would do in a situation because the vocal pieces themselves inspire the story. On-time delivery, 100% clean and amazing audio, all in a beautifully crafted professional shell. Ryan has been a joy to work with; I would hire him to narrate my daily life if not to only hear what Ryan would come up with next. It was an honor to work with you and I hope to again in the near future. -Adam Lehenbauer, Forteller Games
The Brotherhood With Ryan, I put out a call on Twitter and he responded. It was before STASIS launched on Kickstarter and I wanted a voice for the alpha demo. He hit the nail on the head with the character. I wrote the lines, but he gave them heart and soul. Ryan is such an amazing artist to work with that I find it hard to imagine a project that he wouldn’t be involved with in some fashion. -Christopher Bischoff, The Brotherhood
Postmod Softworks Cooper has an incredible talent and is malleable to any need. His work on The Old City: Leviathan surprised us all with just how well he understands what is needed while also elevating the work with his own creative license. If we needed him to act with guidelines, he nailed it. If we needed him to act with little to no guidelines, he nailed it. He's willing to redo his work to get the perfect take, though he rarely needed to. He's a fantastic actor and we look forward to working with him again in the future. -Blaine Bowen, Postmod Softworks
"I really, genuinely hope that Bethesda Studios works with Ryan Cooper one day." -Mackenzie Rowles (aka Camelworks). "Thanks Ryan! Your voice took it to the next level!" -Haenir Studio. "Man, I LOVED your character! The performance was absolutely perfect. I was always keen to find him within the world, to hear more of his story and dialogue" -Tommy Holloway, editor at "This amazing dude is the one you hear crying in the first sequence of the game and narrating all those tapes! ♥ Such an amazing voice actor!" -Alexis Di Stefano, Bloodious Games.
Skywind volunteer pageSkyblivion Volunteer PageBeyond Skyrim Volunteer Page
Enderal official websiteSkywind Development Diary #6King Gath plays Sim Settlements 2
Sassy Gamers' Enderal reviewTechspot Enderal reviewVoiceapalooza

I have voiced for a number of high-profile modding projects, some complete and others in the latter stages of production.
  • The Elder Scrolls Renewal: Skywind: I will play a host of roles in the "The Elder Scrolls III: Morrowind" conversion mod, including Dagoth Endus, General Darius, Kaushad, and Tharer Rotheloth among others.
  • The Elder Scrolls Renewal: Skyblivion: For this conversion mod of "The Elder Scrolls IV: Oblivion", I am the voice of the developer diary series, and I also voiced the doomed Imperial fighter Calius Rebel for an earlier promotional video.
  • Enderal: Forgotten Stories: I played barkeep Ulfur Featherdance, taciturn antagonist Brother Sorrow and other additional voices.
  • Fallout: Sim Settlements 2: I voiced hard-boiled avenging nutcase Caleb Saunders.
  • Beyond Skyrim: The New North: I will voice the first character you meet in the mod, ship captain Randras Thuvo.
  • Skyrim: Interesting NPCs: I played Ogdul, a former bandit gone straight and a mage called Lattimore.
  • Skyrim: Helgen Reborn: I played the Khajiit Joto on his quest for a good boy.
Over the course of 19 minutes, narrator Ryan Cooper enthralls the viewer with descriptions and explanations of the updates, overhauls and redesigns of key parts of Cyrodiil. -Game Rant

The grass now glimmers in the sun, blinding you to the darker elements that hide there, though the manly narrator assures us that the necromancer infestation is but a myth. Phew! - Rock, Paper, Shotgun
That man narrating has a wonderful voice! Does he do any of the character voices? If not, he should! - Shirley Curry

The narration comes courtesy of Ryan Cooper, a professional voice actor who brings just the right amount of Sean Bean to the role of Dagoth Endus. - Polygon

The trailer is narrated by a man whose vocal chords I would very much like to steal, (presumably) assuming the role of Dagoth as he mutters some fittingly megalomaniacal words. -PC Gamer

Taking us on an ominously (and professionally) narrated tour of House Dagoth’s volcano-side properties, it’s a testament to what a small team can achieve with the right tools, enough time and a lot of dedication. - Rock, Paper, Shotgun
The Last Faith

1980s Gamer reviewEricutz4thewin review
Game Luster reviewCrast ReviewAnalogue Stick Gaming Review
RPGamer reviewGeek Wave reviewGame8 Review
"The wicked and the blessed will be judged the same - let nothing stand in your way."
The Last Faith by developers Kumi Souls, is a gothic action-adventure game in the pixel art style of the original Castlevanias, crossed with the Victorian era aesthetic of Bloodborne. I play several characters. The Old Wymond is a withered scavenger all-consumed by his quest for vengeance against the church that wronged his family. Mariano is a wary Scottish quartermaster who assists the player-character in upgrading his arsenal. The Cold One Beast is a man turned monster by a plague that afflicts the denizens of the city of Mythrangil. I also lent my voice to various monster creatures in the game: The Giant Patron, Cold One Stray and Cold One Primitive.
The characters feel alive and carry a sense of value that enhances the overall narrative. The voice acting is exceptional, adding depth to the story and making every interaction a memorable experience. - PlayStation Universe
Another layer of quality is the outstanding voice-over work for all dialogue scenes, despite the actors’ somewhat slow delivery, which contributes to the immersion in the gothic world. - Noisy Pixel
The English dubbing resonates well in the ears. The quality is evident in the first conversation that takes place, between Eryk, the protagonist, and the Old Wymond, a merchant in disbelief about the future after his daughter's fate. - Supernovas
Gorgeous pixel art, different starting archetypes, gothic setting, solid voice acting, demanding combat, custom executions, huge arsenal and plenty other elements look to result in a perfect blend of Metroidvania and Bloodborne. - VGDMS
Every other character I've come across, they are top notch. They're chewing up the scenery, yelling and screaming and getting into it [...]
Nine out of ten of the voice actors are great. - The Scarlet Seeker

Voice acting is another treat here, each performance believable and interesting, drawing you into the narrative [...] There are some genuinely attractive cut-scenes and the voice acting is top-notch. - Seasoned Gaming
The voicework is excellent. Regardless of your feelings on the dialogue, the performances stayed true to what one would imagine the characters to sound like. - Worth Playing

The voice actors do a flawless job of breathing life into the characters, and even though most of the ensemble carry themselves with a prolonged, obscure approach, they do so with a sense of poise and self-assurance. - Game Reactor
The sound is very good as well, from fully voiced cutscenes that explain what is going on, through to the usual combat noises of swords swishing and flesh squelching. - The XBox Hub

The same can also be said for the NPCs inhabiting the game’s desolate world; nearly every one has a distinct, interesting design as well as an excellent voice actor to bring them further to life. - Gamer Escape
I've already spoken to the high-quality voice acting, but they've done a fantastic job of adding in creepy environmental effects. - Switch Corner

A deep, rich backdrop is bolstered by a story filled with intrigue, excellent music, and surprisingly good voice acting. - XBox Era
It was a pleasant surprise to see all the dialogue excellently voice acted as well.
- Gaming Trend

The pixel graphics are top-notch, the animations are gorgeous, and the sounds and voice acting are stellar in general. - Game Tyrant
Escapist Magazine reviewThe Indie Gamer reviewXBox Hub review
Noisy Pixel reviewGod is a Geek reviewMac Research review
Checkpoint Gaming reviewGhost Song OST by Grant HrahamGhost Song lofi remixes

Ghost Song
"On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric adventure of self-discovery, ancient mysteries and cosmic terror. Explore winding caverns and acquire new abilities to unearth this world’s long-buried secrets."Nearly a decade in the making, Ghost Song developed by Old Moon Games and published by Humble, has released to widespread acclaim among fans and critics. Solo developer Matt White first cast me way back in 2013 after a successful Kickstarter campaign. I play no less than seven distinct supporting roles - a tremendous challenge that taught me a lot about the creative process of developing character voices.
  • Saymund: an enigmatic wanderer who is inextricably tied to the events of the desolate moon Lorian V. He speaks offhandedly about incredible triumphs and horrors, and has a strong nostalgic streak. I played him like an Oxbridge old boy looking back at those halcyon days, when he felt invincible and unlimited. He has become nonplussed by this destructive and decidedly less hopeful future. However,
    "Little Blue" offers him slight curiousity, and grounds for optimism. Just slight.
  • Adam: a tragicomic robot whose circuitry has become fried in its dank surroundings. I think an 'old-timey' Transatlantic American accent fits the grandiose atmosphere cultivated within Adam's 'mind' (the antithesis of his reality): a big bash for the elites with chandaliers and curving twin staircases, lobster and fine champagne in crystalline flutes. The mayor is looking dapper this evening... Good show, old sport!
  • Hector: a grizzled bounty hunter who is tracking a runaway robot girl. His exoskeleton protects and sustains the life of the ancient, vulnerable man within. His voice similarly is eroded by age and excess; Nick Nolte was a big inspiration.
  • The Outlier: Hector's crashed spaceship, that just so happens to be sentient and mistakes the Deadsuit for an enemy drone ship. My inspiration came from the joke of Sat Navs with peculiar celebrity voices (Gilbert Gottfried, Frank Oz etc). I settled on the dulcet tones of Mancunian "punk poet" Dr. John Cooper Clarke. Not sure why exactly; the script somehow reminded me of his dour but lyrical voice. Maybe because Hector might find such a voice grating - or perhaps refreshingly dour. It creates a subtle sense of backstory.
  • Lord Pennick, the Excommunicated: another old bounty hunter, blinded, and convinced he saw "Blue" in his childhood dreams, ending his life decades later. I liked the contradiction of a fighting man who doesn't want to fight, but fights anyway because it his fate to fight, and lose - and a boss that the player would doesn't want to not fight but fights anyway, because that's the inexorable nature of violent video games. Even in combat under fire, his voice never changes, and at no point is he aggressive. As with most characters in the game, there is a melancholic and poetic aspect to him.
  • Door: a door, believe it or not. A grumpy one that blocks the way to the ruins of a city, and an avid flower collector. I played him as though he had a hangover, and in no mood for malarkey, but warms to the Deadsuit once he has received the flower he wants.
  • Bill: a trader whom I played as a "no fuss, no muss" Southerner, with the hidden heart of a poet.
In September 2023, Old Moon released an update to Ghost Song with new NPCs. I played Xorogon the Undefeated, a hulking raging brute.
The performances of the voice cast deliver authentic and raw emotion that serves as pillars upholding the weight of the story. Su Ling Chan gives a phenomenal performance as Deadsuit, particularly with her use of pause and hesitation as she delivers lines dealing with regret and loss. Other standouts include Glen Cooper as Roper, Madeline Dorrah as Pasha, and Ryan Cooper as Saymund. - Boss Rush
The voice work feels like its punctuating the important moments, in an almost sorrowful yet charming manner. My favourite character in Ghost Song isn’t a part of the main crew who crashed onto Lorian, but a drifter android named Saymund. He can be found in multiple locations throughout the game, and always has interesting dialogue and lore to divulge. - PlayStation Universe
One thing that caught me off guard was just how fantastic and interesting the voice acting is. [...] Just give this video a watch to hear a bit of it and find out a little bit more about the story (though I guess you could say it contains light early game spoilers). It’s so good, and has some pretty great writing too. - Destructoid

While Ghost Song is very narrative-driven, its partially voiced dialogue with its various characters bring a great deal of depth to its world and characters, the game's boss fights and varied combat customizability ensure players of all stripes will find something to enjoy. - Game Rant
I enjoyed traversing through the unanswered, getting history snippets from Saymund, and talking to the deserted NPC’s – Raven and Gili in particular – all of whom had interesting backstories through the little they said, and were brought to life with genuinely solid voice performances. - Game Luster

Ghost Song is actually full of charming and unique NPCs to befriend (and sometimes fight). Not only are the cast of characters well written, but their dialogue is also partially voiced by some lovely performances, making each one a joy to interact with. - Well Played
I find myself especially intrigued by the little bits of voice-acted character and story on show. [...] The bit toward the end of the video with the lonely, demented robo-butler definitely had me by the follicles of my Intrigue Cilia. - Rock, Paper, Shotgun

More often than not, it’s the story and character moments that shine. There are NPCs littered throughout the game that give personality through some impressive voice acting and great writing. - Console Creatures
I took a fast liking to the downtrodden crew members who were sparingly but excellently voiced and all embodied an attitude of both melancholy and hope. - Escapist Magazine
And the voice acting? Don’t get me started. Though not every line of dialogue is voiced, those that are stand out particularly well. - RPG Fan

Stasis: Bone Totem

As Corporate Hologram in Stasis: Bone TotemKingshuntCamelworks develops my Umbra'keth voice
Rune 2 concept art by Jason KangSeven: Tales from the Vetrell EmpireTechraptor review of Hidden: On the Trail of the Ancients
The Dyatlov Pass incidentVoicing Heimdall in "Rune II"Game Screed review of Lunacy: Saint Rhodes
In shorter roles, trailers and miscellaneous projects:
The voice actors managed to convey the emotions that their characters were feeling at that point in time. Whether it was anger, sadness, or even confusion, it was done well and added to the immersive feel. - Gamescreed

Utopia Syndrome is a very impressive game with a highly detailed environment, great voice acting, an intuitive UI and a very intriguing lore. - Alpha Beta Gamer
Ryan did an incredible job
and thanks for such an amazing video! - Mary Cherry

The voice acting additions, combat improvements, more focused questlines and Action RPG feel for the most part, work wonderfully! - Game Tyrant
From what I heard and experienced during my tour,
the voice acting is nothing short of amazing. - Nerd Stash

I loved being in a story with gods, even one that speaks directly to me with excellent voice acting and all the skills I could get. -
Fauxhammer review (Frosthaven)Frosthaven Kickstarter postFrosthaven Narrative samples
Frosthaven Forteller narrationDungeons of Infinity Forteller narrationAbove and Below Forteller narration
Frosthaven KickstarterForteller Games on InstagramInterview with Ryan Laukat (Above and Below)

Frosthaven Board Game
In recent years, I have performed a variety of voice work for Forteller Games, who provide accompanying voice overs for adventure board games, involving hundreds of independent voice actors. In:
Frosthaven: I played Crain Tallengyr, a Quatryl genius, and a Bird Demon straight from the Bayou. Crain was inspired by John Bentley, one of the hosts of "The Gadget Show" on British TV. He has a quintessentially English voice and a "tally-ho" manner that I thought suited Crain. Crain otherwise represents the classic engineer trope who understands people less than how their parts are put together. The Bird Demon is inspired by the character Old Georgie from the movie "Cloud Atlas" played by Hugo Weaving.
Dungeons of Infinity: the third audiobook for which I have narrated. Above and Below: I played several supporting roles.
It’s not just a narrator reading the text - there are voice actors with different accents, atmospheric background noise, and other sound effects. It really adds to the setting, and the app is fairly easy to use. - Geek Dad
If you don’t have someone in your group with a good narrator voice or simply prefer a professional voice to read for you the various sections, then we definitely recommend Forteller. - Age of Miniatures

Pocket Tactics reviewBDG reviewThe XBox Hub review
Hobby Consolas reviewMondo XBox reviewUltimate Gamerz full walkthrough
MADiSON is the scariest game of all time - trust the Science!Blue Knees songGame Tyrant review
"You've ruined our family."
In the acclaimed debut title MADiSON by Bloodious Games, I portray John Maxwell, the anguished father of the protagonist. Anguished because his wife and daughter have been brutally slain... and he is convinced his son is the perpetrator. So no real influences here, just unbridled rage and devastation.
I also play Priest Thomas, whose voice can be found across several audio cassette recordings. I channelled Max von Sydow in the Exorcist for this role.
The Polaroid camera isn’t the only piece of retro tech at Luca’s fingertips; in the absence of any other human characters to interact with a lot of Madison’s plot is delivered via audio recordings found on cassette tapes. I reveled in the disturbing details drip-fed through each recording. - IGN
It’s not an incredibly complex story at the end of the day but was one I found myself engaged with throughout the entire runtime. This is in part due to the excellent writing and voice acting. Each audio recording was ominous in its implications. - Keen Gamer
Your own father seems to be an incredibly more complex and in-depth character, despite never being a voice outside of the initial minute of the game. -Maxi-Geek

Superb audio including voiceover, music & atmos. - Shack News

To cap off the sound, the voice acting is very solid. Everyone is giving 100% and it definitely shows in most of the performances. - The Click

The story is solid thanks to high quality voice acting. - Game Spew
Capping the excellent sound design is the phenomenal voice acting, particularly from Luca's voice actor, Jacob Judge. [...] The other voice actors, though sparsely used, are just as captivating in their delivery. - Game Rant

With superbly implemented 3D audio, every noise made in the game is one that instigates fear and paranoia. On the other hand, voice acting is also excellently done, with each character feeling real and genuine. - Gaming Nexus

Voice acting primarily features Luca’s fearful performance with all other voice work presented extremely well. - PlayStation Universe

The game has good visuals and background audio, well-done voice acting, and interesting puzzles. - Daily Record
Good Game HR reviewCultured Vultures reviewVocal Media Gamers review
3rd Strike reviewWay Too Many Games reviewAB Games review
WCCFTech reviewCritical Hit reviewHoney's Anime review

The Red Solstice 2: Survivor
"Welcome, Executor! It's the year 117 After Earth and you have a very important mission. You were awakened to lead the Cell, a secret taskforce assembled to counter the threat of the STROL mutant invasion. Take command of your squad to fight the mutants and find a cure to the virus that threatens to end mankind."
For the sequel to the best-selling The Red Solstice, I play protagonist Executor Ryan and reprise the role of Connor "Grunt" Rhinefield for the M.E.R.C.S. DLC. I wanted to impart a certain falseness and untrustworthiness to Grunt, on the basis that he is a corporate marine (a frightening thought in of itself), and also because he keeps secrets from his allies. I landed on a combination of Buzz Lightyear and a used car salesman.
"Battle for survival against waves of Martian mutants in this tactical shooter. Using the skills of your drone companion, make fight-or-flight decisions that drastically alter the threats you face. Will your choices lead you to freedom... or your doom?"
After voicing the trailer for Red Solstice, I was asked by developers Ironward to return for Solstice Chronicles: M.I.A. I play the sole surviving corporate marine caught deep behind enemy lines, whose only hope for survival lies in an unlikely alliance with a rebel drone called Saffron.
The voice acting was extremely well done and really gave the characters within the game a deep atmosphere around their being and added to the immersion within the game [...] Great voice acting & audio. - MKAU Gaming
It's difficult to say if that bit of fun I had would still be there by the time there's a finished product. Surprisingly, the developers have already managed to include some great voice acting which is a positive sign. - Keen Gamer
The gameplay hasn’t changed dramatically, but now, there are cutscenes that introduce your character, as well as some exceptional art and voice acting.
- Esports Edition

The voice acting is top-notch. - Cultured Vultures

The voice acting is surprisingly robust. - Way Too Many Games

While the cut-scenes are well-animated, the voice actors do a special job.
Excellently done, combined with fun and witty dialogues between the grunt and the drone, they give the story an exceptional charm. - Goodgame-HR

Transient reviewReddit reviewScreen Rant review
Transient OST by Oral Şamlı and Burcu GönülScreenshots by Adventure GamersArtistic shots by Jesse Väisänen 1/4
Artistic shots by Jesse Väisänen 2/4Artistic shots by Jesse Väisänen 3/4Artistic shots by Jesse Väisänen 4/4
“H.P. Lovecraft meets Cyberpunk. Delve deep into a dystopian world and investigate what is happening to you and your friends in a domed city. Solve puzzles, hack systems and plug in to explore other dimensions. Discover a truth that might tear apart your sanity and question your very existence.”
In Stormling Studios' Transient, I portray protagonist Randolph Carter, an outlaw hacker-for-hire who accidentally stumbles across a terrifying truth. I played Carter like his augmented world is always a few decibels too loud, leading to a constant low-key migraine that brings his voice to a hush. This lends itself naturally to the understated protagonists of Tech-Noir classics like Blade Runner and Dark City.
The eerie voice acting overlaid with Bioshock-esque atmosphere prompting the player to enter their own memories has me hyped to jack in to the matrix and inject this game directly into my brain. - Akupara Games
The voice acting and soundtrack, which consists mostly of atmospheric noises and creepy vibes, also do a fine job in adding a bit of tension to the mix.
- Adventure Gamers
This is then complemented further thanks to the excellent, albeit occasionally hammy acting. The combination of overbearing characters and a gruff protagonist was great, as it added many dynamics to the storyline. - Movies, Games & Tech
Excellent work is done in the performance of dialogues and the general voice acting, as well as the music where cold synths of a future dystopia intertwine with Oriental melodies forgotten in time, and provide an air of mystery. - Ragequit GR
Transient also has great voice acting for all of its major characters. - Monster Vine

The game is fully voice-acted with solid performances. - PC Invasion
NAG reviewRapid Reviews UK reviewThe Koalition review
Mental Health Gaming reviewVulgar Knight reviewPure Nintendo review
3rd Strike reviewN-Europe reviewBeautiful Desolation OST by Mick Gordon

Beautiful Desolation
“Beautiful Desolation is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you.”
Set in a future South African landscape, The Brotherhood's Beautiful Desolation focuses on two estranged brothers ripped from their original timeline, looking for a way back home. I play four supporting roles.
Atum is a zombified drunk whose brain has been commandeered by a worm-like parasite called the Fley. Driven to physical ruin, the host's final stop is an obscure tavern where he encounters player-character Mark Leslie.
For the performance, I wanted a disparity between the voice of host and parasite to give the impression of two minds in one body. The host is soused, giddy, even promiscuous (and yes Chris, I did have a few shandies for the role, I'm method like that!). The parasite is harsh, desperate, throttled and always in danger of losing control.
I also played zealot-cum-barkeep Bra' Bones, a Cockney publican with a glint in his remaining eye. Grave, a mechanical warrior poet I played as a well-spoken Stratford thespian, which I think creates an interesting dissonance next to his formidable physicality. Finally, there is the chronically depressed creature Narchee: a disembodied human skull effectively enslaved by drones that force him to act as their topographer.
The game has a talented cast of voice actors. Known names like Julian Casey, Sarah Williams, and Ryan and Glen Cooper help bring the characters of Beautiful Desolation to life. - Keen Gamer
Each [character] is brought to life with voices that express these ranges of emotions brilliantly and make each conversation have an impact on the story and how you feel about it. -Thumb Culture
Along the way you are treated to an engaging sci-fi story, deep character interactions, wonderfully performed voice acting, distinct dialogue choices, and all set in a mysterious but well-built future world. - Gaming Nexus
Beautiful Desolation has some of the best voice acting and writing I’ve ever experienced in an indie game. Every character is given a unique voice (and even animated conversations) and the script is beyond impressive. -Switchaboo
There are surprising twists and turns throughout the game, all delivered via some impressive voice-acting and jaw-dropping cut-scenes that far exceed anything you would expect from a game with such a modest budget. - Gameplanet NZ
Voiced by a cast of talented voice actors, the dialogue is brought to life and often requires the player’s input in the game, engaging us in the story right from the start. - Cog Connected
The voice acting is pretty top-notch throughout, and the South African accents are an oddly refreshing element. - God is a Geek

The standout audio feature here is the voice acting. [...] Every character is fully voiced, and the entire voice cast does an excellent job. - 3rd Strike
The fully voice-acted script is chock full of excellent performances to boot. -
The Switch Effect

Conversations are engaging, thanks to the imaginatively weird folks you encounter and a high standard of voice acting. - The Sixth Axis
The brilliant Ryan Cooper (you’ll remember from STASIS and CAYNE), and his brother Glen are on the cast. -Christopher Bischoff, The Brotherhood

The voice acting is excellent and its profanity-filled convo choices are right up my street. -Movies, Games & Tech
The real treat in this game is the voice acting. The voiceovers are not just done well, they're done differently and each character finds themselves and has their own personality. This goes for both flesh and metal characters, and it really does heighten the game so much. -Switch Heads
Ancestors Legacy

Boleslav the BraveNeodyinamite Let's PlayXBox Hub review
XPN Network reviewWay Too Many Games reviewLevelskip review
Game 2.0 reviewTruvorAncestors Legacy OST by Adam Skorupa and Krzysztof Wierzynkiewicz
"Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war."
I play the first King of Poland, Boleslav the Brave, and the bloodthirsty Viking Truvor; both men are driven by a ruthless, unrelenting aggression. The character performances were wrapped in (physically exhausting) live sessions.
Storytelling is done with elaborate images that portray great emotion, along with intense voice acting. This really draws the player into the action, making you another member of the squad, not just a person behind the keyboard. -Gaming Lyfe
The game has amazing voice acting, and it really stood out in all the individual stories. Each historical event was well told, always engaging, and never felt dull. In my opinion, the narrative was also very well-paced. - Lords of Gaming
The music and voice acting were all great, I didn’t cringe at any accents or feel like they hired cheap voice actors throughout the Viking campaigns. - Game Pitt

Tapestry-like cutscenes, intriguing storylines based on historical events and solid voice acting all round. - VG Almanac
Photo of Ryan Cooper in "The Highwayman"Photo of Ryan Cooper in "The Highwayman"The Officer and his men
Katharine Hamilton as Bess in "The Highwayman"Guillaume Rivaud as the Officer in "The Highwayman"Ben Sutcliffe in "The Highwayman"
Horsing aroundOfficial Facebook pageKickstarter

The Highwayman
In the Winter of 2016, I travelled to the chilly Old Post Office deep in the Arthurian land of Tintagel, for a University of Falmouth production of The Highwayman, based on the 1906 poem by Alfred Noyes. I portray the narrator who bears grim witness to a treacherous tryst. Director Oliver Chater and Producer Henry Isaksen invited me on board after their successful Kickstarter campaign, and to return to the University for additional ADR work.
Highlights include chewing the fat with Poldark and Doc Martin stalwart Rory Wilton, enjoying the splendid National Trust building for the day, and working with a vibrant young crew. The Highwayman was entered into The National Film Festival for Talented Youth among others, and Ben Sutcliffe's excellent score took the runner-up spot at the 2017 LA Shorts awards.

Audible reviewsAudible reviewsSteam discussionHugh Monahan GDC talkCommunity artwork
Various gameplay imagesOfficial linkBrigador OST by Makeup & Vanity Set
“Private Ranulph Kinny swears his Mongoose- an eight foot-tall powered armor suit- is trying to kill him. Even his sergeant is acting paranoid, invoking the Saints and keeping the platoon battle-ready, just in case. Everything changes when a mysterious broadcast blankets the city and triggers an all-out civil war. Now, Kinny and his power-suited platoon fight for survival as their city crumbles around them. Welcome, Brigador.
I took on the mammoth task of turning Brad Buckmaster's 2016 novel Brigador into an 7-hour audiobook, serving as a companion story to the video game of the same name. It was the first audiobook to release on Steam, with a 100% user rating and a 4.8/5 rating on Audible. For the performance, I honed what I facetiously call my "Sean Bean" voice. It has become something of a running joke in my household that my performances are often met with comparisons to the world's most famous Sheffield United fan, even when I'm actively trying to avoid them...
The rustic aspect of a Northern English voice seemed appropriate for this visceral military tale (as well as being an accent I could hold for 80,000 words). The challenge came in demarcating the characters from the narration. At one point, I was speaking in a coarsened Northern accent to interpret the grizzled Sergeant Koenig, then a mocking impersonation of it from his own subordinates! The Spacer faction is non-terrestrial, mostly cruel, cold and snobbish. For the marooned Spacer Pilot, I took inspiration from Twin Peaks'The Man from Another Place, and Gman from the Half-Life series, emphasising the wrong words and an unsettling cadence, like he is a chameleon merely passing for human.
Enter Ryan Cooper, who did an equally impeccable job on giving
voice to Brad's writing. - Hugh Monahan, Stellar Jockeys

The big surprise came in the form of Brad Buckmaster's Brigador novel and subsequent audiobook, narrated wonderfully by Ryan Cooper. - Permanent Beta
I usually loathe military / tactical driven sci-fi, but between the fleshed out world of Solo Nobre, Brad Buckmaster's excellent writing, and the sublime narration talent of Ryan Cooper, I can't help but fall in love with this book. - Audible Review
The narrator does a stellar job throughout, with his performance being able to describe the one battlefield multiple times, but subtly altering his tone to emphasize each soldier's perspective. -Audible Review
The Mental Attic reviewUTOMIK 60 second review
The Binary Messiah reviewZTGD reviewFeed Me Pixels review
Later Levels Cayne Conversation and CritiqueBrash Games review (Cayne)Lord Mandalore's review

"In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him. John is in tremendous pain, his wife and daughter are missing, and time is running out as the Groomlake plunges further into the swirling blue methane clouds of Neptune..."
Stasis is the acclaimed debut title of South African siblings Christopher and Nicolas Bischoff, aka The Brotherhood. The game was credited with breathing new life into the point-and-click adventure genre. Rock, Paper, Shotgun said, "Stasis punches so far above its weight that I almost can’t believe it exists." Destructoid said, "There are scenes in Stasis, especially towards the end of the game, that I'm not sure I'll ever forget."
I play the beleaguered protagonist, a teacher whose ship is waylaid by the unscrupulous Cayne Corporation en route to a family vacation on the moon of Titan. I portrayed John as the 'every-man', but with a softness born of a privileged lifestyle- such a holiday must surely be above the pay grade of most.
To Rafael Serrato of Bit Cultures, I spoke at length about my preparation for the performance: "It is important to internalise the character, reflect on the themes of the story and how the characters attract and oppose each other. Family is the central theme of Stasis, and all three lead characters symbolise this in their own way. John has an arc, which I look for in characters. It was vital that he be vulnerable, uncertain and slow to harden to the horror. If the player can connect with the character, they then consider the uncomfortable question: how would I cope in this situation? That is the essence of great horrors, they shine a light on our own lives."
Kim at Later Levels asked for my thoughts on the game and its developers, The Brotherhood: “I was an early-bug tester and a beta Kickstarter backer, so I played it a couple of times before release. For a one-man development, Stasis is a minor miracle really, and serves as inspiration to other small teams. It has been spoken about in the same breath as peers like SOMA, which had several team members with years of experience between them. The game has a timeless quality and won’t really age in years to come. Chris should be very proud of what he has achieved.”
In January 2017, The Brotherhood released a free DLC chapter to the Stasis story, called CAYNE. I played two supporting characters, the nameless man who assists protagonist Hadley from an unseen location, and Danie Boland- a vulgar engineer who comes to realise he won't be walking out of the facility.
I returned for the sequel to Stasis, called "Bone Totem", which released in May 2023. I played a cameo role as a Cayne Corporation hologram who gets into a philosophical quarrel with a religious hologram.
I have never heard a videogame character sound so vulnerable and human [...] It's better than a lot of VO work in some AAA games out there [...] A great deal of the game's intensity is a result of Ryan Cooper's performance. - Grimbeard Diaries
[Cooper]'s performance in Stasis is excellent and reflects the dark atmosphere perfectly. [...] Whether John is screaming in pain or catching his breath from shock, his voice work captures these heavy, extreme moments greatly. - Bit Cultures
You have to clamber into the machine and operate on yourself in excruciating detail. Props to John's voice actor, who emits many, many convincingly tortured noises. - Forbes
Where the sound really shines is in the voice acting. [...] There is none of the panic-about-to-lose-it in one clip and happy-no-cares in the next. This may be the best voice acting I have ever had the pleasure to experience. - Just Adventure
It was therefore a nice surprise to find out in the credits that [Utopia Syndrome]'s protagonist is voiced by Ryan Cooper, who did an excellent job of playing John Maracheck in [Stasis]. - Later Levels
In terms of characters, the game is almost entirely carried by John, masterfully voiced by Ryan Cooper, who perfectly descends into the role and is able to convey anguish with every sentence he utters. - Adventure's Planet (Italy)
John's rage, his naked horror is perfectly conveyed by the well-motivated English voice actor. - PC Games (Germany)

The player character [John Maracheck] is well-developed, in part thanks to some fantastic voice acting. - Game Rant
[Cooper]'s the one that I think has had the most opportunity to show his range of emotions, and he's done a great job. He's really a good voice actor. - Laila Dyer

The voice cast is tiny, and John's is exceptionally good, There are some horrific scenes that are brought up by how intensely he reacts to them. - Lord Mandalore
I'm not typically a fan of puzzle games but this has got good atmosphere, good environment, good graphics, the voice acting is ****ing superb. - Alpha Sid
The key players behind Stasis’ slight tremors and occasional jump scares are the sound FX, music, and voice acting. - That Videogame Blog
The Old City: Leviathan

Game Chronicles review
Pagan Pots' reviewSoftpedia reviewWe Got This Covered review
Gaming Nexus reviewDigital FrontiersThe Old City: Leviathan OST by Atrium Carceri
The Old City: Leviathan is described as "an experiment in first-person exploration that focuses entirely on story. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist." The Washington Post described the game as an “experiment in literary gaming.“ Known colloquially as a 'walking simulator', the game is my first major credit as a voice actor; I played the protagonist (and sole character) Jonah.
I discussed my experiences in a 2015 interview with Rafael Serrato of Bit Cultures: “It was here I understood the responsibility of the voice artist, in co-ordination with the devs, to form a fleshed-out character that will engage the audience. There was a theatricality in Jonah’s dialogue, so I interpreted him as a worn-down actor of sorts. How many times has he approached that specific brick arch and launched into the same over-rehearsed soliloquy? For how long has he been shambling that facility like a ghost caught in a self-imposed cycle? Surely way before the player arrived. There is a subtle horror to the role.“
To Kim of Later Levels, I went into more detail about the challenges of the role: “Getting into the head space of someone who has spent too much time alone, but has a keen philosophical mind and forms these unique insights into the meaning of life. He comes from a very different place to the average person and therein lay the challenge of making him relatable.
“I put Jonah into terms I could understand, as an actor of sorts. More specifically, someone whose life has become an act, who created Leviathan to avoid the pain of the unknown. Maybe we all create our own personal Leviathan as we get older. Jonah’s life views become his lines, rehearsed to the point of banality, the theatrical pauses more deliberate with the years. Only when he is exposed to the uncertain does the child in him break out. Jonah manages to rekindle a deep ember of childlike curiosity that helps him get off his ass and leave his self-imposed prison.“
In that place [the narrator] becomes a little panicked, the sneer of discontent and slight superiority cracking for a moment. It's a necessary emotional pinprick of a moment. - Rock, Paper, Shotgun
I found [Cooper] to be rather excellent. [...] As I continued, as more and more was uncovered, the game's narrative began to take hold, and I really have to say for that, I think the voice is excellent. - Angry Centaur Gaming
The lone voice actor does fine work, carrying the game emotionally and sounding convincingly detached from reality. - Adventure Gamers

Another title in the growing walking simulator genre that combines beautiful graphics and great voice over work into a readily playable title. - The Refined Geek
Ryan Cooper, the narrator, also does some of the best voice acting I have ever heard. - Lair of the Wolf Dragon

The actor providing the voice for the protagonist also did a very good job of making the soliloquies sound convincing. - Game Ramble

Headshot of Ryan Cooper Resume Open as PDF
  • Vocal Descriptors: Powerful, Rich, Versatile.
  • Dialects: UK- "Posh", Northern and Midlands English, Cockney, Scottish, Northern Irish. US- Midwest, Southern.
  • Setup: RØDE NT1 mic, Focusrite Scarlett 2i4 Audio Interface.
  • Experience: Predominantly in the Indie video-game industry, operating as an independent voice artist from my private studio since 2013.
  • File Transfer: WAV, MP3s etc. via private online link / Dropbox.
  • Contact: ryjoco[AT]

Background images from "Stasis" and "Beautiful Desolation"; respective copyrights apply.