RYAN COOPER - Non-Union Voice Actor, UKE-MailResumeIMDbTwitter

September 2nd 2016: Developers THE BROTHERHOOD have unveiled the official trailer for CAYNE, a DLC chapter to their successful début release, STASIS (Winner of Best Adventure Game 2015).

 Cayne stars Sarah Anne Williams as Hadley, a heavily pregnant woman who awakens within a mysterious, deadly facility. And they want her baby...

 I play two roles: an older man who assists Hadley in her attempt to escape the horrors of the facility, and another, far less charitable soul. Cayne will be available for free around Q4 2016, and sooner to backers of the original Stasis Kickstarter.

March 27th 2016: Old Moon games have released a new demonstration video for the upcoming adventure-platformer game GHOST SONG, featuring some of my work as the conflicted and mysterious figure called Saymund. Check out Old Moon's YouTube page for more work-in-progress videos. Ghost Song is being developed by the talented Matt White and will be published by Adult Swim games. The game's release is TBD.


"One thing that caught me off guard was just how fantastic and interesting the voice acting is. [...] It's so good, and has some pretty great writing too." -Destructoid

August 31st 2015: The horror-adventure point-&-click game Stasis by first-time developers THE BROTHERHOOD has been released on GOG and STEAM, to critical acclaim. I portray the player-character John Maracheck, who awakens on board a deep space vessel 2.7 billion miles from home, in desperate search of his family, as a nightmarish tale of death and rogue eugenics unfolds around him.


Media Testimonials- "The player-character is well-developed, in part thanks to some fantastic voice acting." -Game Rant "The story is engaging, and the voice acting remains top-notch throughout." -Flickering Myth "This may be the best voice acting I have ever had the pleasure to experience." -Just Adventure "The voice acting is strong and John is a convincing protagonist." -The Mental Attic "John's rage, his naked horror is communicated excellently by the well-motivated voice actor, and helps the player find their way in the nightmare." -PC Games (Germany)

Other related Press- Interview with 1001up.com (13/11/2015). Interview with Bitcultures.com (09/10/2015)


December 3rd 2014: Developers POSTMOD SOFTWORKS have released The Old City: Leviathan on STEAM. The game eschews traditional combat and puzzle-based game mechanics in favour of narrative and exploration. I play the protagonist Jonah, an isolationist of dubious sanity who roams the substructure of a decaying, war-ravaged city, while continuing his epic philosophical debate with the entity he calls "Leviathan".


Media Testimonials- "The lone voice actor does fine work, carrying the game emotionally and sounding convincingly detached from reality." -Adventure Gamers "Quality voice acting and a haunting soundtrack that matches the melancholic atmosphere of the game." -Game Ramble "Leviathan is another title in the growing walking simulator genre that combines beautiful graphics and great voice over work into a readily playable title." -The Refined Geek


Other Roles

Client Testimonials

"It was an absolute pleasure to work with Ryan Cooper on Stasis. He took our protagonist from the page and gave him life and personality. Ryan delivered his lines on time, in budget and went above and beyond the amount of takes required, allowing us to pick and choose the best delivery. The audio quality was highly professional. We will not hesitate to engage with Mr. Cooper on our next project." -Christopher & Nicolas Bischoff, The Brotherhood

"Cooper has an incredible talent and is malleable to any need. His work on
The Old City: Leviathan surprised us with just how well he understands what is needed while also elevating the work with his own creative license. If we needed him to act with guidelines, he nailed it. If we needed him to act with little to no guidelines, he nailed it. He is also willing to redo his work to get the perfect take, though he rarely needed to. He is a fantastic actor and we look forward to working with him again in the future." -Blaine Bowen, Design Lead, Postmod Softworks

"Ryan's attention to detail and sheer drive, determination and high quality of work, has made working with him a productive pleasure. Ryan showed me over the course of the project [Thanatophobia] that he has a clear understanding of scheduling, planning, research skills and an ability to develop a character above and beyond the scope set out in the Treatment." -John Pearce, Director, Death Knell Games

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